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tutstomb
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1993-03-16
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Tut's Tomb V1.00
Copyright © 1993
by Perry Rosenboom
Box 333
Wantirna South
Victoria, 3152
Australia
Documentation Version - August, 1993
****************************************************************************
Note: Solitaire, Tut's Tomb, Golf and Aces Up have been completed as of the
documentation date. Please do not register for the complete set of games
(unless you are prepared to wait for the other games!). Users who register
for Solitaire or Tut's Tomb will be able upgrade their registration when other
games are available.
****************************************************************************
Introduction
Welcome to Tut's Tomb, also known in some countries as 'Pyramid'.
This version came about because I wanted to put some card games together
in one package which are of a high quality and presentation, and which are
easy to play. Tut's Tomb is the second in the package of card games, the
first being 'Classic Solitaire', which was released in 1992. I'm confident
that I have achieved my goals, and that you will enjoy Tut's Tomb. Other
games which I hope to make available in future may include Cruel, Golf,
Tri-Peaks and Cleopatra. More games may be added to the package as (or
should I say, "if") I get motivated to write new ones. Registered users
have special privileges - see the information about Registration near the
end of this documentation file.
A Note about this documentation
This file accompanies both the Shareware version and Registered version of
Tut's Tomb. Differences between the two versions will be specified wherever
appropriate. This means that I only need to maintain one version of the
documentation (mainly because I hate writing documentation). Having only
one version of the documentation will also show Shareware Users what you are
missing by not registering!!!!
Systems Supported
This game was developed and compiled using AMOS and AMOS Compiler (Copyright
Euorpress) version 1.35, which supports Workbench 1.3, 2, and 3. This means
that this game should work on A500, A600, A1200, A2000, A3000 and A4000
machines. I do my best to support machines available at the time of
writing the game, however I obviously cannot test every aspect of the game on
every machine. If for some reason the game doesn't work, check the 'Troubles?'
section below, and send me a polite letter, and I'll see if I can help.
Obviously, registered user get priority. Abusive letters (such as one I
received from England) will get no response.
People who write shareware and public domain software do so because they enjoy
it - abuse will only result in LESS software being developed for public release.
We can't hope to make our shareware profitable, but we do hope that we are
respected for our efforts. End of sermon.
Tut's Tomb
Object of the game
The object of Tut's Tomb is to remove all of the cards from the 'Tomb' (or
'Pyramid'). This is done by matching pairs of cards so that the total
denomination of the pair is exactly thirteen (13). The suit or colour of the
cards is not relevant when playing 'Tut's Tomb'. When the Tomb is gone -
you win! It sounds easier than it actually is....
Rules
When the cards are dealt, you will see seven rows of cards, placed face up
onto the playing area. The first row contains one card, the second has two
cards, and so on until the seventh row.
A card is defined as being 'free' if there is no card on top of it. As an
example, all cards in the seventh row are free when they are dealt.
In "Tut's Tomb", an Ace is considered to have a value of one (1), a Jack has
a value of eleven (11), a Queen is Twelve (12) and a King is Thirteen (13).
Other cards have the value which is shown on them.
Unlike many types of card games, cards are not moved in "Tut's Tomb". The
only way of removing cards is to match cards in pairs so that their total adds
to thirteen (13). The exception to this rule is that a King may be moved alone,
as it's value is already equal to thirteen.
In "Tut's Tomb" the colour and suit of the cards are not relevant - only the
values of the cards are used.
When the game is dealt, you will see the deck of cards at the top right corner
of your screen. Cards may be used from the deck and paired with cards in the
pyramid to add up to 13.
Clicking on the deck will turn over the next card or third card in the
deck, depending on the option selected in the "Settings" screen (Draw one
is disabled for the Shareware Version).
When you get to the end of the deck, if you are playing using the draw three
option, clicking on the space where the deck was will flip the deck over, and
you can go through the deck again. If you are playing using the draw one
option, you only get ONE pass through the deck.
The game is over when all cards have been removed from the pyramid, or when
you give up and select the "End Game" option from the menu.
How to Play
Only mouse clicks are required to play Tut's Tomb.
To match one card with another, click on the first card (which must be free)
and then click on the second card. If the total adds up to 13, the two cards
will be removed from the screen. If you click on a King, it will be removed
without clicking on a second card, as a King has a value of 13.
After the first click, you will be reminded which card has been selected by
a message at the bottom right of the screen.
To flip over the next available card in the deck, click on the deck.
To turn over the deck when the deck is finished (providing you are playing
with a "draw three" option), click on the space where the deck was.
Menus
A number of menu items are available with Tut's Tomb. Clicking on
the right mouse button will make the menus appear. The menus have been
programmed to appear wherever the mouse pointer is currently located.
Available menu items are coloured dark green and will change colour to
light green when they are selected.
A grey menu item means that the item is not available
The Menu Bar available is:
------------------------
| Tut's Tomb | Options |
------------------------
Under the "Tut's Tomb" menu bar item, the following submenu items are
available:
----------------
| Tut's Tomb |
----------------
| End Game |
| New Game |
| About |
| Credits |
| Quit |
------------
End Game
Select this to End the current game.
New Game
Select this menu item to begin a new game (when the previous game has been
ended). This menu item is not available when playing a current game.
About
Displays information about Tut's Tomb
Credits
My credits screen - I've got people to thank!
Quit
What can I say? Quit means exit, scram, Outahere, vamoose, goodbye, or
"Ausgang" for my German speaking friends.
The "Options" menu item looks something like this:
-------------
| Options |
---------------
| Sound |
| Settings |
----------
Sound (On, Off)
Selecting "Sound" will pop up a sub menu to allow you to turn the sound on
or off. The current status is marked by a tick.
Settings
Use this menu item to change the settings for Tut's Tomb. This
menu item is not available until the current game is completed.
The Settings Screen
Items which can be altered from the settings screen are:
Sound
Buttons are available to turn the sound on or off (this will alter the
sound menu items described above). The pitch of the bell which sounds
when a card is selected (Bell 1) and the pitch of the bell which sounds
when the card is placed (Bell 2) can be adjusted using slider bars. The
volume of the sound can also be adjusted using a slider bar.
Draw
One or three - determines how many cards are to be flipped when clicking
on the deck. If draw three is selected, every third card will be
available. If draw one is selected, every card will be displayed as you
click on the deck. (Draw one only is available in the Shareware Version).
Title
On or Off - if this option is set "On", the title screen will be shown
when starting Tut's Tomb. When set to "Off" the title will be
skipped (Disabled in the Shareware Version - I'm going to make you sit
through the title unless you register!!).
Backs
Clicking on the "Backs" button allows you to select which of the 13 card
backs you wish to display during your game. Once selected, this back will
be used until you "Quit" (in the case where you don't save your settings),
or until you select another card back. To select a card back, just click
on the back you want. To use random card backs (ie,have Tut's Tomb
choose one at random for you) click on the box marked "Random".
(The ability to select card backs is disabled in the Shareware Version -
the "Random" option applies).
Default
Clicking on this button resets everything back to the default values.
Defaults are:
Sound - On
Bell1 - 50
Bell2 - 60
Volume - 32
Title - On
Draw - One
Backs - Random
Save
This button saves your Tut's Tomb settings to disk. They are automatically
loaded and used next time. (Disabled in the Shareware Version).
Use
This button allows you to use your settings, without saving them to disk.
They will be lost when you "Quit" from Tut's Tomb.
The Shareware version
If you have already registered, then ignore this section.
The shareware version of Tut's Tomb differs from the Registered
Version in a number of ways:
1. Some features have been disabled in the shareware version.
Registered users have:
- the option to choose the card back which they would like
displayed (the shareware version chooses them at random);
- the ability to skip the title screen (although it's such a good
title screen, I don't know why anyone would want to skip over it...);
- the option to draw one or draw three cards from the deck ( the
shareware version only allows you to draw three cards)
2. The shareware version has a message which flashes up at random
while playing the game, to remind you (just in case you need reminding)
that the version of the game you are playing is Shareware. This does
not come up on the registered version.
3. Registered versions of Tut's Tomb contain the name of the
person who registers in the title screen, and the "About" screen (so
everyone who registers has their own personal copy of the game).
4. The Shareware version of Tut's Tomb is not supported. In
other words, if there is a problem, I'll fix it in the Registered
version, and registered users will receive the fix.
5. The Shareware version of Tut's Tomb is 'crunched' on the disk, to reduce
the amount of space required for coverdisks, PD libraries, Bulletin
Boards and so on. The process of uncrunching causes the coloured
lines on the screen when you start the game. Registered users will
receive an 'uncrunched' version of the game.
Troubles?
Most problems seem to be caused by low memory. If you notice that the screen
is not refreshing correctly, or that the menu bar doesn't disappear, you've
got memory problems. Most games these days are designed to work in 1Mb
minimum, and this game is no different. If you have 1Mb or more and the game
is still presenting problems (especially after you have been playing the same
game for some time), then the memory may be fragmented. Try closing down some
other programs, or closing down the game and restarting it.
The other problem which I have heard of can occur on Workbench 2 and Workbench
3 systems. On these systems, it is possble to change the default font to
something other than 'Topaz 8'. This game was written using the default Topaz
8 font, so if you notice that text does not fit properly in boxes or on the
screen, you may need to alter your Workbench setting and restore 'Topaz 8' as
the default font.
Registration Details
If you have already registered, then ignore this section. There are two
options you have if you wish to Register. You may:
1. Register for Tut's Tomb only
You have the option of registering for Tut's Tomb only,
which will provide you with the Registered version of the game, any
changes or bug fixes, and the next major upgrade. This means you will
receive all versions 1.xx and version 2.00, if I write it. I'm hoping
that the game is so good that there will never be a need for version
2......
2. Register for the complete package
This must be the best value in Amiga card games of all time! Users
who register for the complete package will receive registered versions
of all of the card games in the set, any changes or bug fixes for all
games in the set, and the next major upgrade for each game in the set.
In addition, I'll also send you registered versions of any new card
games I add to the set. This means that you will receive all version
1.xx and version 2.00 (if and when they are written) for all games
currently in the set, and registered versions of any new games which I
add to the set. For details on which card games are currently supplied
with the set, see the section below titled "The complete package".
The price....
To register for either Tut's Tomb only, or for the complete
package, send the appropriate amount to:
Perry Rosenboom
Box 333
Wantirna South
Victoria, 3152
AUSTRALIA
To make registration easier, you can send local currency (cash please) in
the following amounts:
Tut's Tomb Only Complete Package
Australia $10.00 $20.00
New Zealand $15.00 $30.00
England £5.00 10.00
United States $10.00 $20.00
Germany Dm 10,00 Dm 20,00
Canada $10.00 $20.00
Please send cash only, as our banks act like robbers and can charge us
$6.00 to change a cheque! Cheques in Aus$ drawn on an Australian Bank are
also acceptable. Prices for each individual country are based mainly on
the current exhange rate that the country has with Australia, at the time I
wrote the first game.
Why so inexpensive for the complete package? Because the high price of
quality Amiga games prevents many Amiga owners from buying games. I plan
to make my millions by asking for a fair registration fee from fellow
Amiga Users, and registering thousands of users, instead of ripping off a
few people. Also, I've tried to make the whole process as painless as
possible by putting in local currency values for countries where I know
some of my previous games have been. I understand that not everyone
happens to have a few Australian dollars sitting in their cookie jar!
Well, that's the plan, and those are the reasons - The rest is up to you!
Distribution of Tut's Tomb and
other boring terms and conditions
The SHAREWARE Version of Tut's Tomb may be freely distributed, providing
this documentation file accompanies the game. Neither the Game or this
documentation may be altered in any way without the Author's written
permission. No more than a reasonable fee for copying and distribution
should be charged for the Shareware Version of Tut's Tomb.
Registered Versions of Tut's Tomb are provided only to the
registered user and are not to be copied or distributed under any
circumstances, unless prior permission has been provided in writing by the
Author (after all, a great deal of time has gone into writing this game).
The title screen and the "About" screen clearly states whether the game you
are playing is the shareware version or registered version.
The Complete Package
At the time of writing this documentation, two games have been fully completed.
However, I intend to produce a package with a minimum of SIX games. These
may include Tut's Tomb (Pyramid), Classic Solitaire (Klondike), Cruel,
Tri Peaks, Golf, and Cleopatra. I reserve the right to subsitute games for
the above list, or add additional games. If you have some thoughts on
particular games which you would like to see included in the package, then
please write to me!
Thanks and Credits
My sincere thanks go to the following people:
Therese and James (my wife and son). Without them, these games would not be
possible.
Andrew Kreibich for his ideas, suggestions, testing, and for some of the code
(such as the button routine). Some of Andrews creations include AMASTERMIND,
EXPELLO, PARATROOPER, LANDSCAPE, IFSGEN, and more. Andrew can be contacted at
the above address.
Tut's Tomb is written using AMOS and compiled with the AMOS Compiler, both of
which are Copyright © Europress.
Thank you to all who register. As with my other games, I'll name you all
in the next release of the game.
Hello
A special hello goes to the following people (in no particular order!):
Rene & Ulla Katoll
Stan Kendall
Glenn Beare and Nic Wilson
Phillip Bonner
Richard Evans
Copyright
Tut's Tomb is Copyright © 1993 by Perry Rosenboom, as are the card backs and
the cards themselves (you wouldn't believe how long it took to draw them!).
If you program in AMOS and would like to use the cards that I've designed
for your own games, then please let me know when you register.
I'm especially open to people who are prepared to send me some of their own
code! (Thanks Phil B!)